Tag: Settlement

Results

  • Eden

    Eden: Barter System; Population 10 Authority Figure: [[:marcus-quinn | General Marcus Quinn]] Others: [[:dr-richard-darby | Dr. Richard Darby]], [[:simon-wells | Simon Wells]], [[:hank-boyd | Hank Boyd ]], [[:laura-anderson | Laura Anderson]], and …

  • Defiance

    Eden: Barter System; Population 11 Authority Figure: [[:thomas-kaur | General Thomas Kaur]] Others: [[:david-telford | Commander David Telford ]], [[:dr-david-evans | Dr. David Evans]], ]], [[:jake-bosworth | Jake Bosworth]], [[:danny-green | Danny …

  • Bazaar

    Bazaar Town. Population: 140 within the town walls, 70 in farms and camps outside the town walls. Community: Resurrectors; ruled by a merchant consortium. Authority Figure: [[:trademasters-volgen | Trademasters Volgen ]], male, 37. Important …

  • Dry Fort

    Dry Fort Fortress. Population: 70 clanspersons living inside the fortress; an additional 20-40 transient yet clan-friendly persons living in encampments, around the fortress. Community: Resentfuls; ruled by a warrior clan. Authority Figure: [[: …

  • Spilunk

    Spilunk Village. Population: 41 (12 priests and 29 laypersons; all, first- and second-generation mutants). Community: Resentfuls; ruled by a priesthood. Authority Figure: [[:elder-voclin | Elder Voclin]], male, 53, mutant-human. Important NPC …

  • Apolis

    Apolis (Minneapolis, MN) Estimated Population: 2,000 Ruling Faction: Nyr Men/CrystalTime Background: Ritual Preservationists Physical type: Ruins (above ground/dome) Demographics: Mostly Nyr Men Economic Assets: 42,000 Corium Limit: 8,400 Social …

  • Bricktop

    Bricktop (Cleveland, OH) Estimated Population: 300 Ruling Faction: Hospitlars Background: Ritual Preservationist Physical type: Ruins (above ground) Demographics: Human Economic Assets: 8,400 Corium Limit: 1,680 Social Structure: Elder Council …

  • Bastion

    Bastion (Milwaukee, WI) Estimated Population: 10,000 Ruling Faction: Guardsmen Background: Visionary Reinventor Physical type: Walled Village/Ruins(above ground) Demographics: Mostly Human Economic Assets: 280,000 Corium Limit: 56,000 Social …

  • Purity

    Purity (Muskegon) Estimated Population: 5,000 Ruling Faction: CrystalTime Background: Vicionary Reinventors Physical type: Ruins (Above Ground) Demographics: Mostly Human Economic Assets: 140,000 Corium Limit: 28,000 Social Structure: Mercantile …

  • Fort Toll

    Fort Toll (Toledo) Estimated Population: 1,000 Ruling Faction: Militiamen Background: Radical Physical type: Ruins (Above Ground) Demographics: Mostly Human Economic Assets: 28,000 Corium Limit: 5,600 Social Structure: Single Strong Ruler …

  • Troy

    Troy (Detroit) Estimated Population: 2,000 Ruling Faction: White Knights Background: Visionary Reinventors Physical type: Ruins (Above Ground) Demographics: Purebred Human Economic Assets: 56,000 Corium Limit: 11,200 Social Structure: Oligarchy …

  • Sentinel

    Sentinel (Green Bay) Estimated Population: 1,000 Ruling Faction: None Background: Ritual Preservationists Physical type: Ruins (Above/Below Ground) Demographics: Mostly Human Economic Assets: 28,000 Corium Limit: 11,200 Social Structure: Elder …

  • Calder

    Calder (Rock Island, Newport and Peninsula State Park) Estimated Population: 500 Ruling Faction: Mariners Background: Ritual Preservationists Physical type: Unwalled Village Demographics: Mostly Human Economic Assets: 14,000 Corium Limit: 2,800 …